Readable Archives - Infancy Desire https://www.gamebelieves.com/category/readable/ Figure out which computer games are good for your child Thu, 12 Jan 2023 07:41:44 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.1 https://www.gamebelieves.com/wp-content/uploads/2023/01/cropped-favo-ico-main-2-32x32.png Readable Archives - Infancy Desire https://www.gamebelieves.com/category/readable/ 32 32 What’s better for kids PC games or consoles, let’s figure it out https://www.gamebelieves.com/whats-better-for-kids-pc-games-or-consoles-lets-figure-it-out/ https://www.gamebelieves.com/whats-better-for-kids-pc-games-or-consoles-lets-figure-it-out/#respond Fri, 02 Apr 2021 04:19:00 +0000 https://www.gamebelieves.com/?p=114 You’ve probably seen a discussion about it somewhere on the Internet. If it’s not PlayStation vs. Xbox, it’s PC vs. both of them. So, let’s get into the discussion and find out which one is better. Well, you might be surprised to learn that there really isn’t a one-size-fits-all answer to that question. Both PCs and consoles have […]

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You’ve probably seen a discussion about it somewhere on the Internet. If it’s not PlayStation vs. Xbox, it’s PC vs. both of them. So, let’s get into the discussion and find out which one is better.

Well, you might be surprised to learn that there really isn’t a one-size-fits-all answer to that question. Both PCs and consoles have many advantages and disadvantages. The question of which one is better for your kids is ultimately very subjective, as it depends on both your preferences and your budget.

In this article, we’ll look at the most important factors you should keep in mind if you’re trying to decide which platform is better for your kids.

A PC is a desktop computer or a laptop.

The expression “gaming PC” often makes people think of some advanced desktop system, but let’s not forget that there are gaming laptops too. However, when comparing desktops and laptops, a desktop computer will be a better choice for gaming in the vast majority of cases.

This is because gaming laptops often use low-power components, as it is difficult to keep a gaming laptop running when both the CPU and the GPU are under heavy load in a cramped enclosure.

Sometimes people turn to external graphics cards. However, this usually requires a significant additional investment, and bandwidth limitations still mean that a laptop with an external GPU won’t be as fast as a desktop computer with the same GPU. Not to mention the fact that an external GPU enclosure can take away the portability of a laptop, which is one of its main strengths.

Either way, a gaming desktop computer is much better than a gaming laptop in both performance and cost. The main reason you might want to buy a gaming laptop is because you spend a lot of time away from home and want games with you. Otherwise, a desktop setup is your best choice in every way.

Consoles.

As far as consoles go, there are out of several options. The major players in this area are Sony, Microsoft and Nintendo, and they all have their own different consoles. First, we have Sony’s PlayStation and Microsoft’s Xbox. Then there’s Nintendo’s Switch.

Generally speaking, the PlayStation and Xbox have more hardware power than Nintendo’s consoles and offer a wider selection of games, many of which are shared with PCs. Nintendo, on the other hand, relies mostly on innovation and in-house development.

Thus, it’s hard to compare the Switch to the PC, and like its predecessors, the Wii U and the original Wii, it’s a versatile console that’s primarily appealing because of its innovative features and games.

The PlayStation 4 and Xbox One, on the other hand, are very similar to each other and are also similar to the PC. Without going into the details of the comparisons, two important differences between the PlayStation 4 and Xbox One are that the former has more high-quality single-player exclusives and the latter has backward compatibility.

However, it doesn’t make much sense to compare them now that the 8th generation of consoles is coming to an end, the PlayStation 4 will soon replace the PlayStation 5, and the Xbox Series X will replace the Xbox One.

Choice

Many developers these days think about consoles and console controllers first when working on their games, and this is reflected in PC releases as well. Fortunately, these days there are no significant gaps between most console and PC game releases, with the exception of some exclusives.

At this point, most console exclusives are proprietary games developed by a console manufacturer looking to increase sales of its hardware and increase brand adoption, and this is especially evident in the case of Sony and Nintendo.

On the other hand, there are whole genres of games that are almost absent on consoles – MMOs, MOBAs and strategies. There’s also a brighter indie scene on PC and, of course, mods.

Compatibility

As we mentioned before, every game released for a console will work well on that console. However, there are always exceptions when certain games are either too demanding for aging hardware or simply not optimized enough.

PC games are usually not as well optimized, and some releases can have serious issues with bugs and crashes, which is only natural considering that the PC can use all kinds of hardware for several years. That’s why optimization on the PC is a little more problematic than when it comes to the standard configurations used by consoles.

Something else to consider is backward compatibility. On PC, you’ll be able to run most games right away, and while some older releases won’t run flawlessly on the new hardware, it usually doesn’t take much effort to fix.

Meanwhile, when it comes to consoles, backward compatibility has been a bit of a problem. The Xbox One was compatible with most of the older Xbox releases, while the PlayStation 4 couldn’t run any of its predecessor games.

The situation on that front looks better now that the Xbox Series X and PlayStation 5 will be backwards compatible. However, the latter will only be able to run PS4 games, and PS3 games can only be played through PlayStation Now.

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Your kids should to play the best Spyro the Dragon trilogy https://www.gamebelieves.com/your-kids-should-to-play-the-best-spyro-the-dragon-trilogy/ https://www.gamebelieves.com/your-kids-should-to-play-the-best-spyro-the-dragon-trilogy/#respond Mon, 22 Mar 2021 09:31:00 +0000 https://www.gamebelieves.com/?p=103 I’d like to be a little wrong by saying that the classic Spyro games released by the notorious Insomniac Games (Ratchet and Clank, Resistance) are games with an open world. After the narrow, linear and cramped levels in Crash Bandicoot, getting into the world of Spyro you get naturally lost and very quickly start wondering: […]

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I’d like to be a little wrong by saying that the classic Spyro games released by the notorious Insomniac Games (Ratchet and Clank, Resistance) are games with an open world. After the narrow, linear and cramped levels in Crash Bandicoot, getting into the world of Spyro you get naturally lost and very quickly start wondering: Where to run? What to do? Am I going in the right direction? Is this the first level or the hub? And so slowly recovering from the shock you realize that this green clearing filled with sheep, small enemies and entrances to the levels at the same time and the playground and the hub.

Still confused you jump into the nearest arch with a strange name and without loading screens Spyro reaches the next level, where you catch another shock. Because the new location is slightly smaller than the game hub. And you’re back to wondering “where to run” and “what to do.

The Legendary Spyro the Dragon

The levels (not counting the hub) are extensive, but linear. There is always one road ahead with minimal branches. But it is the breadth, vastness and multi-level locations at first that can make you get lost and lead to, what they call, wandering in three pines (note my girlfriend, whom I first put on the console and who has no experience with games). However, some segments of the levels can be skipped altogether, sometimes overlooked, and quietly complete the playthrough.

How did it all start?

In a quiet and magical world where dragons live in an interview with them, in which they make ugly remarks about Gnasty Gnorc’a calling him a nasty person. Gnorc, in turn, gets offended and turns all dragons, except for the main character, into statues, and Spyro, who is not hit, immediately rushes to remedy the situation.

That’s it. That’s the whole plot.

This is going to sound weird, but even in the first Crash, the plot and lore are far more elaborate. But it’s not a stone to the writers from Insomniac games. The story in Spyro is as background as possible, because the main thing is the gameplay.

What can our purple friend do?

There’s not much Spyro can do in the first game. The only thing he can do is dash forward, which allows him to crash into enemies with his forehead, breathe fire, glide on his little wings, and somersault left and right. Gliding is one of the most interesting mechanics, because the game is full of high platforms, where you can fly to inaccessible places.

Spiro himself is quite resilient and can withstand as much as three hits before he casts his paws away. The developers are very creative in their approach to the depiction of the life of the protagonist. Here this marker is the dragonfly Sparks – Spyro’s best friend. After the third strike Sparx disappears and Spiro is left defenseless, and to replenish health he needs to find sheep or other neutral creatures on the level. After annihilating them, a butterfly flies out, which Sparx eats with a characteristic sound, which replenishes his health for one hit. If you eat ten of these butterflies, Spyro gets one life. Yes, the game has a life counter, but you don’t have to worry about it at all. Spyro’s a lively one, and neutral creatures are reborn very quickly. So getting all the lives down to zero and seeing the gameover screen is extremely problematic.

How is the game played?

As stated above, the goal of the game is to save the congeners and defeat the Gnork. On each level (including the hubs) you can find several dragon statues to be rescued. However, it is not necessary to rescue all of them, but only a certain number needed to move to new hub-zones and accordingly the levels. As you understand, the game has a little secret associated with the collection of all the crystals and dragons.

Speaking of crystals. There are hundreds of colored stones of varying value scattered throughout each level, and Spiro, as befits a dragon, is in charge of collecting them. Or rather Sparx does. Being in the immediate vicinity of the crystal, he flies up and collects the gem himself, thus eliminating the need to run through it.

Not all crystals are easy to collect, and sometimes you have to “expand your mind” and convince yourself that you have to climb this wall, behind which there are whole unexplored playing fields, and you thought it was impossible to get there. This game design is reminiscent of 3D Mario, when you climb what you think is beyond the game locations, but then realize that the developers are actually geniuses and have foreseen your curiosity. And there are plenty of such nooks and crannies in the game.

The levels are what Insomniac has always known how to do in all their games. They are so thematically different that it is amazing how they have the imagination for each new game. Although the first part gravitates toward all things medieval, each level is visually radically different. You would never confuse a level in a night library, an ice cave, or a small village surrounded by a swamp. The second hub in general (it seems) is one big reference to the American Civil War.

In addition to the platforming levels, each hub contains one, let’s call it a flying level. Spyro spends the whole episode in the air and tries to complete the four goals set before the timer runs out: fly through all the rings, fry enemies flying or floating, light all the beacons, and so on. However, for each lighthouse, each ring, and each fried enemy, a few seconds of extra time is given.

These levels are the largest and most non-linear in all of Spyro The Dragon, but even they have their own route, flying through which you can complete all the objectives and collect all the crystals in one go.

And completing the variety of locations are levels with bosses. In contrast to the sequel and threequel the local bosses are primitive and easy to outrage. All you have to do is catch up and fry three times in a row. But then again, the boss levels in the original are full-fledged locations with enemies, dragon statues and crystals, rather than the usual arenas of the sequel and threequel.

Conclusion

Spyro the Dragon is good and varied, especially for the first game in the series, but like the first Crash Bandicoot, it is essentially a springboard before unlocking its potential. Spacious levels, enjoyable gameplay and an abundance of secrets make the game very interesting and replayable, and the soundtrack only better sets the mood for adventure.

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At what age can children play computer games. https://www.gamebelieves.com/at-what-age-can-children-play-computer-games/ https://www.gamebelieves.com/at-what-age-can-children-play-computer-games/#respond Thu, 23 Apr 2020 22:18:00 +0000 https://www.gamebelieves.com/?p=71 Child psychologists say that the later, the better. There are several serious disadvantages to early accustomment to computer games. The computer can interfere with personal development. At preschool age computer games should be replaced by didactic ones. Playing didactic games, children learn about the world, develop, learn to communicate. Computer can not be a substitute […]

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Child psychologists say that the later, the better.

There are several serious disadvantages to early accustomment to computer games.

The computer can interfere with personal development. At preschool age computer games should be replaced by didactic ones. Playing didactic games, children learn about the world, develop, learn to communicate.

Computer can not be a substitute for friends. Good, if the child already has friends and communicating with them gives him pleasure – then you can allow and computer.

  • When giving the child access to the computer, consider not only the age of the child. The peculiarities of his psyche are also important. If the kid is excitable, computer games, even educational, will exhaust his psyche and cause overexcitement. Sitting at the monitor for hours, the child loses his appetite and does not sleep well.
  • Another danger – the emergence of negative character traits. All day playing “roving” and “shoot”, the child becomes withdrawn, unsociable, does not want to go out, constantly fighting with his brothers and sisters for the right to play.
  • Serious strain on eyesight. Prolonged strain of the eye muscles while sitting at the monitor can lead to significant visual impairment.
  • Weak finger motor skills will lead to writing problems in school.
  • There is another serious danger in early inoculation to computer games. Many mothers complain to the child psychologist that the child refuses to read books.

Yes, he has learned to put letters into words with the help of educational computer games. But reading even small texts in a book does not attract him, he is only used to bright pictures and rapidly changing video games.

Obviously, it is necessary to be careful with the computer, so that the baby does not fall into computer addiction.

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